Collision normal

Hello, I have 2 rigidbody kinematic objects with boxcolliders and I need to calculate some collision normal when this objects are collided. But since there no OnCollisionEnter() event for two kinematic objects I don’t know how to get the normal other way. Can anybody help? Thanks.

A quick and nasty approach would be to Raycast from one center to the other. that will give you a good-enough normal in the very specific and unphysical case you’re dealing with.