I am using camera input to track my head, and move a gameobject looking like a head in a unity chene. The head is supposed to push others rigidbody objects in the scene.
The problem is the head only pushes the object without giving it any velocity. It’s almost like the drag is super high.
Ye, good suggestion. I tried changing transform.position to GetComponent.MovePosition and .Position, but then then the position of the gameobject doesn’t move for some reason.