Collision not working for 2d platformer

I’m working on a 2d platformer for my Game Prod I class and I’m having an issue with collisions. I’m trying to make it so when the player runs into an item it destroys the item but nothing I try has worked. The player and the item has rigidbody 2d and collider 2d with trigger on. The item has a tag called ingredient and the player has a tag called Player. I’ve tried OnTriggerEnter and OnCollisionEnter and neither has worked and I have no idea why.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PlayerController : MonoBehaviour
{
    //Variables
    //Movement
    public float speed;
    public float jumpForce;
    private float moveInput;
    private Rigidbody2D rb;
    //Platforms
    private bool grounded;
    //Jumping
    private int jumps;
    public int jumpsValue;

    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody2D>();
        jumps = jumpsValue;
    }

    //Check if hitting ingredient
    void OnTriggerEnter(Collider other)
    {
        Debug.Log("Test Trigger");
        if (other.tag == "Ingredient")
        {
            Destroy(other);
        }
    }

    //Jump
    void Jump()
    {
        //Check if on platform & reset jumps
        if (grounded)
        {
            jumps = jumpsValue;
        }

        //Jump
        if (Input.GetKeyDown(KeyCode.W))
        {
            rb.velocity = Vector2.up * jumpForce;
            jumps--;
        }
        else if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            rb.velocity = Vector2.up * jumpForce;
            Debug.Log("Needed");
        }
    }

    // Update is called once per frame
    void Update()
    {
        //Moving Input
        moveInput = Input.GetAxis("Horizontal");
        rb.velocity = new Vector2(moveInput * speed, rb.velocity.y);

        //Jump
        Jump();
    }
}

//Check if hitting ingredient
void OnTriggerEnter(Collider other)
{
Debug.Log(“Test Trigger”);
if (other.tag == “Ingredient”)
{
Destroy(other.gameObject);
}
}

Remember that “other” is the Collider, not the object. You were destroying the collider. Also, check that the tag is “Ingredient” and not “ingredient” as you wrote because tags are case-sensitive.

@Tripleganger The tag is correct and I updated the Destroy but it still doesn’t work. It’s not even triggering since the debug isn’t going off.

//Check if hitting ingredient
    void OnTriggerEnter(Collider other)
    {
        Debug.Log("Test Trigger");
        if (other.tag == "Ingredient")
        {
            Destroy(GameObject.FindWithTag("Ingredient"));
        }
    }