Hello there,
I had an issue while working on a game and if you could point me on to the right direction it would be great!
I am trying to check collision between a horizontal cylinder which is rotating on the y-axis, with my 3rd person character(standard controller provided with Unity) controller that comes along with unity 3. Both my GameObjects have been assigned a rigid body component but somehow as soon as the cylinder comes close to the character it passes through it rather than colliding with it. Are there any particular settings i need to change to get this working? Your help on this would be highly appreciated.
Thanks in advance!