Hello All,
I have an issue, what I don’t understand clearly. I have to gameobjects, “A” has a kinematic RB, “B” has a non-kinematic RB.
“A” started to moving with transform.position-change in the direction of “B”.
When it collided, “B” react with Unity physics simulation, but(!) seems to be, that no matter what mass (tried also with 1 or 10.000) I set to “B”, react of forces seems to be the same.
Is there any workaround to affect the impact force in this situation?
Thank you!