Collision on buildings, but player can sitll get on top.

I’m using the character controller for my game. I’ve got some city buildings w/ box colliers on them. However, you can walk up to the building and pop on top - that is you collide w/ the building but its pops you to the top of building. Now if I jack up the height of the buildings collider this solves this problem, but thats not a good solution.

I’ve tried adjusting all the settings in the character controller as well as the FPS walker script. Can I just disable Y movement?

sounds like your step offset is set too high.

That was it. I think that flag name is a bit misleading :smile:.

Thanks!