Hello, so I put together a script that would destroy the object that has the script if it hits the player. However, the object does not break. The script is
function OnCollisionEnter (hit : Collision)
if(hit.transform.gameObject.name == “Player”)
My game is 2D. The name of the player is simply Player. I am quite new to Scripting and Unity so all help is appreciated.
should be OnCollisionEnter2D
Rename your function:
//function OnCollisionEnter (hit : Collision)
function OnTriggerEnter2D(hit : Collider2D) // if using 2D Colliders
function OnTriggerEnter(hit : Collider) // if you're using normal Colliders
Both game objects need a Collider (Such as BoxCollider2D).
The non-player collider will need “Is Trigger” to true. Non-player object will also need your script.
The player object will need a RigidBody, set “Is Kinematic” to true;
Colliders as Triggers Tutorial