Hello,
Trying to make a 3D platformer.
Got a stick figure with a box collider on it.
When he is on on the “ground” or a platform, he stops falling.
The best way I can figure to do this is to check if there is something colliding with the bottom of the collider. Except I have no idea how to specifically check the bottom during collision.
The other object is to just have another box collider only on the bottom, but that seems hacky.