Hi,
I am stuck on a bug(?) in Unity, two gameobjects do not seem to collide when hit constantly. When they simply flow through each other, I can make the collision being detected by slightly moving the gameobject with a rigidbody attached, or spamming the ‘isTrigger’ property.
GameObject x is a box, it has a box collider, isTrigger is off ( or on, no difference), it has rigidbody, collision detection: continuous
GameObject y is a box, it has a box collider, isTrigger is off.
I pretty much tried all the variations of collisions with the matrix provided in the unity guide, but nothing seems to give a constant result.
Any help would be greatly appreciated!