Hi! I’m doing an sports minigame and I have some problems with the ball collisions. It’s size is 22cm/8.6in regular Soccer ball, so it’s not a big object but also a very small one, but the collisions are happening only sometimes. The problem isn’t about physics layers because sometimes it collides great with some objects, but sometimes it pass through these same objects… And I can’t increase the ball’s collider size as it will affect directly the gameplay itself. The problem is happening in Unity Editor and in Android device.
I tried an script from the wiki (DontGoThroughThings) but it doesn’t work…
Any ideas about how to improve collision precision? Thanks!
PS: The game will be compiled for Android and iOS
PS2: System: Unity 3.5.2 (no cracked) in Windows 7 Ultimate 64b. Intel 6core i7, 24GB DDR3, nVidia GTX480