I’m currently developing puzzle game, where the floor has trap buttons. I have tried most of the collision methods to detect when the player object (character controller) is over the trap button. The trap button is a cube and it cannot detect when the player is over, does anyone know how to fix this or have an alternative solution?
Note:
(1). The cube does have collider.
(2). The character controller does detect the cube, but I want the cube to detect the player.