I have two objects, one of them has a rigidbody. The other has only a collider. When the object with the collider moves with commands and hits the rigidbody object, it often gets into it. Why could this problem be caused?
- You have to make sure both the objects should have collider and atleast one of them should have rigidbody
2 if no. 1 is satisfied for you make sure none of the colliders on any object has isTrigger checked
- If still none of above methods work (which should not happen) go to rigidbody and under collision detection choose continuous , otherwise check if there is a scripting error turning on or off the colliders