as the title says, i have a character which only collides from one side with a tent.
this is not intended. I suspected the mesh collider, but even subdividing the tent further didnt solve it. I made a video which demonstrates the problem:
see it at Youtube
the character has a rigidbody and a capsule collider with discrete coll.-detection and interpolation attached to it.
But changing all these options didnt change a thing.
What can i do?
thanks for every idea.