hello friends
i use one parent control and four child control
in my child control i applied Rigidbody component and there i make a script which get the collision information
this is fine
but my problem is that when something collide with my child object the script is work but anything collide with only my parent object at that time also collision detact and my scripts only some part is executed
is there any solution for get the collision in only my child object not in my parent.
please help me friends i truly need it

From the documentation: http://unity3d.com/support/documentation/Components/comp-DynamicsGroup.html
Parenting a rigidbody to another rigidbody means the child will try to copy the parent’s transformation, rotations, etc. leading to unpredictable behavior. If the parent gets hit, it will move and rotate, and its children will try to copy that movement and rotation. If you’re using parenting for organization, parent rigidbodies to objects that are unmoving.
hello phort,
your link is help me out somewhat but i have to clear one thing that My parent object not attache any Rigidbody only My child object have Rigidbody but parent also get collision effect its my problem
help me for this problem friend.
hello phort, are you have any other idea for this problem? Or any one else have idea, please help me friends.