Hi community, I’m new to this field and here’s my problem:
I have a moving platform with this code attached to it:
transform.Translate(Vector3.forward *3* -Time.deltaTime);
And a simple testing script attached to a fixed capsule.
function OnTriggerEnter (other : Collider) {
Debug.Log("ok");
}
so my question is why the code inside the onTriggerEnter function attached to the capsule does not work