Collision problems (422109)

hello guys I got a little problem with my racing game. I put a mesh collider on walls and even a collision box with a mesh collider too plus a spehere collider (because its a ship like in star wars episode 1 racer) but when I go at my fastest with it, I pass through the walls and end up out of the track so I was wondering how I could fix the collisions with the walls. I tried to check the car tutorial but it doesnt explain it

What kind of collider do you have on the ship?

Edit the physics->time settings, or make your walls thicker.

The ship is passing through the walls before the collision can be detected

Another solution might be to use raycasting to prevent tunneling. (There’s a script floating around called ‘DontGoThroughThings’ that implements this.)