"collision" question

hi, i have a problem :slight_smile:
i have a cylinder object shaped like a stick(dont know the right word) and i have imported model of a ring which is above that stick with a rigidbody on it. my question is … is it a way to trigger something when the ring (which is falling from the gravity), goes right through the stick.im makin a game which gives points for every ring that jab on that stick.
ps. sry for my bad english :slight_smile:

You can create a primitive collider to the β€œhole” of the ring, and make it a trigger. Then make a script, that gives you a point, when the primitive collider triggers the stick.