Collision Question

I’m trying to do a collision check between two objects. One is a plane that I have spawning over my Player when he shoots. The check would be whether or not the plane hits an Enemy. I think I have that code down ok, but I’m running into one problem. Whenever I spawn the plane, since it has a collider (I’ve tried box and mesh colliders), it is stopping my Player in his tracks and bugging out the Enemy units.

If this were C# XNA, I would’ve done an if(object.intersect(rectangle)) but I can’t do that with Unity (to my knowledge), especially since my game is top down and using the X and Z axis rather than X and Y.

Is there a way for me to allow my plane to take collision checks without actually stopping stuff that is inside of it?

I figured it out. I’m just retarded. I should’ve used a distance check against an array of enemies, not an actual object. duh!