Collision Tilemap

I want to use a tilemap only for collision.
So i have only complete transparent sprites with custom physic shapes.

Is it possible to show the physicshapes in the tile palete, because i don’t know which collision box i am painting at the moment?

Edit: Can you edit the title of a thread? I just realized that i don’t spelled tilemap right in the title.(Solved)

Hi @

“Edit: Can you edit the title of a thread?”

There should be a “Thread Tools” button above to right, above your first post, from there you should be able to edit thread title.

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@
“So i have only complete transparent sprites with custom physic shapes”

Could you instead paint those collision to specific tilemap, then set Tilemap’s color to transparent, or disable that Tilemap’s TilemapRenderer component? That way you could paint visible tiles then hide them during runtime.

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Thx. A good salution