Is there an easy way to make a list of instanced GameObjects (same tag), that you are colliding with(also indirectly trough other GameObjects with the same tag)?
I had a few solutions, but for now they are not working when I have recursive collisions (circle of objects colliding).
Yeah, I tried that… sounds easier than it really is. The problem is that I need a global list with objects that I already checked, because otherwise It would loop if 2 objects collide the same object. But I think I found an “easy” solution. I give every object a new tag, and when 2 object collide, I make the tags equal. (On collision exit I will give them again a new tag). With this method, I can find the right objects with the builtin functions… I guess. I will try to implement the functions tomorrow… If it works out fine, I’ll will put them on the wiki if anyone is interested.