Collision using articulation body and animation

I use an articulationbody to model the fingers of hand.
And I applied an animation to make the hand move (Move hand from the sky to the floor.)

What I want is for the articulationbody to recognize the collision and react when fingers encounter an object on the floor while this animation is running and the finger bends and so on.

However, when not animated, the cube and articulationbody fingers interact due to collision. However, when I animate fingers, it doesn’t show any interaction. Fingers go through objects.

How can I solve this??

What you are describing sounds like “active ragdoll”. Just search for this, you should find many examples. This is however a complex field to get it right, and I don’t know if any out of the box solution for articulations. There are some for the traditional joints, though.

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