Hi there! Is there any way to detect collision event between two objects without using Unity.Physics package? I have my own super simple physics system and I dont want to use Unity.Physics, because I think it gives overhead for just detecting collisions. Correct me if i’m not right.
Just write your own physic collision system.
Or you can try use some of DOTS frameworks, which have own thread on Unity forum.
I’ll link mine here for convenience (and hopefully others will do the same): https://discussions.unity.com/t/770007
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