I have those objects:
Ball - Rigid2Body, Gravity=0, Angular Drag=0, Has a Box Collider 2D with isTrigger=False
Floor - Rigid2Body, Gravity=0, Angular Drag=0, Has a Box Collider 2D with isTrigger=True
in the Floor script I have:
void onTriggerEnter2D(Collider2D target)
{
print("SADSA");
}
when I set the velocity of the ball to overlap/hit the floor, the trigger never occurs…
I’ve tried unity 4.5f and even with Unity 4.6 Beta…
Any ideas?