Hi, I seem to have a problem where I have objects with box colliders that are colliding, even though they are not touching. It seems to be a case of the collision boundaries being very inaccurate.

Here is a screenshot showing two box colliders that have collided, but you can see that they are neither actual colliders are touching. Any ideas on how I can solve this?

Turns out it was simple enough to fix, just go into project > physics and then reduce the defaultContactOffset

http://docs.unity3d.com/ScriptReference/Physics-defaultContactOffset.html