Hey guys. I am making a fighting game with my friend which is going to be similar to Tekken. I am having a little trouble working out how colliders work in regards to the two fighters hitting each other.
What I set up for the movement right now is basically the fighters look in the direction of their opponent as soon as they start moving then they transform.Translate(Vector3.forward * charSpeed * Time.deltaTime);
This works fine. But when their colliders hit they don’t change anything. I have attached rigidbodies to the two fighters also due to the jumping system I have set up and because I thought it would have something to do with collisions.