Hi everyone, I’m working on a project where I create a particle system using a csv file where the id, x,y,z data are stored. The particle system is created correctly but although the “Collision” section in the Inspector is marked active (also Send Collision Messages), my particle system does not respond to collisions.
If I place a 3d object with collider near the particles I don’t receive any collision message.
Here is part of the written code:
private void CreateParticles()
{
rowCount = pointList.Count;
particlePoints = new ParticleSystem.Particle[rowCount];
for (int i = 0; i < pointList.Count; i++)
{
// Convert object from list into float
float x = (Convert.ToSingle(pointList[xColumnName]));
float y = (Convert.ToSingle(pointList[yColumnName]));
float z = (Convert.ToSingle(pointList[zColumnName]));
// Set point location
particlePoints.position = new Vector3(x, y, z) * plotScale;
// Set point size
particlePoints.startSize = particleScale;
}
}
private void OnParticleCollision(GameObject other)
{
if (other.CompareTag("Collider"))
{
Debug.Log("Particle collided with: " + other.name);
}
}