I’m animating a lightsaber throw, and even though I can see the box collider attached to the lightsaber moving with the saber in the animation, it doesn’t call OnCollisionEnter appropriately during animations as it does when its not being animated. Do collisions work differently during animations? I’m having a hard time finding information about this, so any insight you can provide is greatly appreciated.
For a collision event to be thrown, you need the movement to be handled by physic, or you need your saber’s rigidbody to be kinematic AND the other collider to have a non-kinematic rigidbody.