In my game I have a vine for a player to swing on, and I recently tried adding small knobs for the vine to hinge on.
I added colliders to the vines that should only collide with the knobs, and made new layers - “Knobs” and “VineColliders”.
the problem is that even though the VineColliders are set to collide only with the knobs in the (2D) layer collision matrix, im (sometimes) getting collisions with another layer - “platforms”.
I’ve set some debug messages to ensure that it was indeed these two layers colliding and not another collider i didnt notice, and double checked the collision matrix, and tried disabling all 3d collisions to see if that had something to do with it (the game is 2D).
I’ve also looked around on google for a while for similar issues- no dice.
maybe using IgnoreLayerCollision programmatically would fix this, but that seems over the top for this, since it really seems like this shouldn’t happen.
So why is this happening?
Thanks in advance to all helpers!
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