Collisions in mobile - how much is too much?

Greetings,
I’m making a platformer and I have a couple of thing I need to check, I can make it, but I need a lot of colliders to make it happen, this means around 200 in a level. Is it too much?
Thanks in advance.

A lot of things will affect it. It’s difficult to give a hard number. (Types of colliders, interactions, device, ect). Your best bet is to prototype on your min target device using as close to as possible the assets you are going use and find out where it starts to slow down.

Thanks for the reply.
I plan to use only rectangular colliders, no fancy stuff. I have a very low end device as a sorry excuse for a tablet, I will check it after the end of the level’s collision setup.
One of the colliders is the ground, another to set a variable (bool) if we are grounded (raycast doesn’t work quite well, it treats my capsule as a point and may cause it sticking to surfaces).
The final collider type is a “wall”, meaning it hits the player back. So I have 3 colliders on an environment element.