Collisions missing a frame...

I Have a pacman game style and it is working out great!
The only problem is that if you play enough with the controler, you can glitch trough walls.

My guess is that the collisions are called too quickly and the trigger exit happens at the same time as the trigger enter.

Is there a fonction called every frame that could help?

Could you provide the code of the movement script? I don’t think I’m getting what’s happening here. However, the function “void Update()” in C# is called on every frame. I’m sorry for not answering this with what I think you expected, but I will edit this when I understand it better. Maybe other people might be having trouble understanding your question as well.