Collisions Not being Detected

So I have a capsule as a player with a basic move script that I wrote. He has a capsule collider and it is not set as Is Trigger. Neither are the cubes I’m using as walls and they have colliders as well. The problem is, the player just goes through the walls with no resistance or jittering at all. What could be the problem?

Are you just setting the position of the capsule or using physics to move it? If you just move it directly then you’re taking control away from the physics engine and the system is doing exactly what you’re telling it to do, move the object to a position.

I see. I’m not using physics. I thought this might be the problem. Any ideas on how to fix it?