Hey all I have these ship models that need collision detecting but can’t be a ridged body for a few reasons…
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It throws an error saying Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor’s mesh shapes! Please change mesh geometry or supply a tensor manually!
UnityEditor.HostView:OnGUI() -
I don’t need the mass and other physics
So since I need the ships to be able to not go through each other what do I do?