Collisions on Models...

Hey all I have these ship models that need collision detecting but can’t be a ridged body for a few reasons…

  1. It throws an error saying Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor’s mesh shapes! Please change mesh geometry or supply a tensor manually!
    UnityEditor.HostView:OnGUI()

  2. I don’t need the mass and other physics

So since I need the ships to be able to not go through each other what do I do?

I would try using triggers for collision detection. Then script it so that it can’t go through the trigger, or add a second collider without a trigger.

Why not use a basic collider or even a CharacterController?