Collisions vs. x-Position

Dear all,
this is probably a noob question…
I am trying to create an application for Oculus Quest and change game parameters depending on the position of the hand… Is it a problem to create a lot of cubes and to play a sound according to which cube is hit.
Or is it much more performant to read the x-value of the handtracking and change game parameters by that value?

Thanks in advance!

Don’t worry about performance. Both approaches will be fine. Do whichever one seems simpler and easier for you to implement.

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