Collisions with complex objects

Hello,
I am making a game that requires a dust storm and I though vez graph would be the best option because of how many it can handle at once, minor issue with collisions is that one of my geodesic domes is transparent and so the depth buffer doesn’t render them! Does anyone know a way around this?
Or should I just not have transparent materials?

I am in hdrp also.

Well a slightly different question after getting over the transparent hurdle is, if I use Depth buffer collisions, can the particles then go through walls if I’m standing inside a hallway?