So long story but I need about 200 objects in my project that are going to be moved using flocking algorithms in a script. They all work fine when it starts and they're far apart, but as they reach their target and begin colliding with each other everything slows way down.
I am not very familiar with unity and was wondering if anyone knew of a way to either handle the collisions better or just turn them off so that my project will not lag when the objects begin to get close to each other.