Collisions With Tags

Is it possible to have one script on an empty game object monitor for collisions with objects with the tag of “LandMine”. So whenever to objects with that tag collide I can act appropriately.

This would make more sense than putting a script on each instance as there would be a lot of collision checking going on.

Thanks :slight_smile:

The collision detection happens regardless.

Also collisions only generate messages on the objects where it happens.

–Eric