Hey guys;
This is something that's been bugging me for quite a while now, bullet collisions using rigidbody work perfectly fine in the editor, but when I test it out in the build version, it works half the time. I'm using the function OnCollisionEnter(collision : Collision) to set up the necessary events during bullet impact. There also seem to be some other problems with the build, like a custom timer I made that counts down while a key is pressed counting down twice as fast as it does in the editor. I'm guessing they're kind of related, as if the build version runs a bit too fast to process the collisions. Any of you guys out there have any tips or fixes for this problem?
I'm using the standard, free version of Unity, running on the latest version. I think it may be related to the player options, but I haven't been able to find any option there to fix my issue...