So it appears to completely ignore the OverlapAabbInput and can’t detect terrain colliders.
So actually overlap queries aren’t even a thing right now from what I can tell. OverlapQueries.AabbCollider is public but OverlapQueries itself is internal.
So it appears to completely ignore the OverlapAabbInput and can’t detect terrain colliders.
So actually overlap queries aren’t even a thing right now from what I can tell. OverlapQueries.AabbCollider is public but OverlapQueries itself is internal.