CollisonStay for character controllers?

So for testing collisions between two objects with box/sphere/capsule/mesh colliders we can use OnCollisionStay. However for checking a collision between a character controller and an object with a rigid body and a Box collider, i am currently using

    function OnControllerColliderHit (hit : ControllerColliderHit){

I’m wondering if there is an equivilent to OnCollisionStay for character controllers.

There is not (i.e. specifically a OnControllerColliderStay). One option is to have a child gameobject with a collider on it, possibly marked with IsTrigger/Yes to avoid actual collision physics and use OnTriggerStay.