Hello I tryed making an animation change then it hits the ground to go back to idle, in the animator the arrows pointing at idle animation state should be 0 so it goes back to idle, but it doesn’t do that and all my grounds and boxes are taged “Ground” (the part of scripting where it doesn’t work is at the bottom) maybe i did some mistakes somewhere els. It is scripted in c# but i had to transfare it to txt so i can upload it.[72677-scripts-c.txt|72677]
Try adding a debug line to your collision function, something like;
Debug.Log(other.gameObject.tag)
This way, you can at least see if this function is being called, which would be a good start.