Colonize is out on:
Google Play: https://play.google.com/store/apps/details?id=com.behaviorgames.Colonize
Barnes and Noble Nook (android): http://www.barnesandnoble.com/w/colonize-behaviorgames/1113761130?ean=2940043910974
Kongregate: Play Colonize, a free online game on Kongregate
And, the latest version is also on my website: Webplayer - http://behaviorgames.com/colonize/play-colonize
Trailer:
Gameplay video:
Colonize is a puzzle/strategy/defense game based on John Conway’s Game of Life. If you are not familiar with Conway’s Life, it’s not technically a “game,” but a number of Life simulators and games can be found on the web or mobile devices. In Conway’s Life, “cells” exist in a grid-like world, and grow and die over time according to simple rules. While simple, fascinating patterns emerge as the cells evolve, and Colonize is designed to let players explore these patterns.
Colonize includes several single-player game modes, such as puzzles to solve, and toxic infections to defend against. I’ve also included a 2-player mode so that players can compete against one another, and a contest mode, where players can try out new puzzles (and compete for prizes) regularly. And, there is a sandbox where players can play around: creating interesting patterns to share or better learn how Conway’s Life works.
You can try the web version of the game on my site, and I’d be happy to get any feedback. If you want to try the full version, let me know and I can send you an upgrade code. The game uses RageSpline for some of the objects (mostly background and objects that mark locations), prime31’s UIToolkit for the UI, and Photon Cloud for 2-player. Background music is Pinball Spring by Kevin MacLeod (incompetech.com).
My plan is to release Colonize on the web and android initially as a free game (with ads), and then port the game to iOS. Players will be able to upgrade to the premium version of the game through a small one-time in-app purchase ($1-2 US). Currently, upgrading allows the user to skip levels, to submit scores for contests, to switch the look of their cells (from the default to faces or ninjas), and allow them to share more games (you can only share 5 games in the free version). By the first release, I’ll add more cell strains (different appearances for the cells) that full users will get access to.
Main features:
- About 160 levels in the beta, planned to have 200 or more for the first release.
- Four play modes: puzzle (training levels), defense, 2-player (online) and contests.
- Five different cell types (each using a different rule).
- Share your games online.
- Games/Matches can be shared publicly.
- Real-time multiplayer – 2 player.
- Contests (planned to be updated regularly - weekly - and players who have upgraded can compete for prizes).
- Global leaderboards.
- Cross-platform: you can sync your game across computers/devices so that you can continue your game anywhere.
Screenshots:
As with all of my games, Colonize is designed as part of a research study.