Well, since I have finally come out of the closet on the Collaboration forum, I thought I may as well start a post here to show continuing development.
Whilst I know the general attitude to anything online with M’s in front of it, I hope that the video will show that I do have something to show for my work.
The video is very much pre-Alpha at this stage… working on the mechanics but in an environment of placeholder art so it’s not as boring to look at whilst I am testing. Placeholder art comes from 3drt, Arteria, Dexsoft, Assett Store with a special thanks to Mr Nectarus who seems to have a knack for making excellent models for Unity.
The server backend is uLink and the current video shows the transition between zone servers. The game is fully enabled for multiple players and multiple servers and zones with interzone chat server although the video shows just a single client in operation.
The server is fully authoritative, such that the client is only a display mechanism and keyboard input client. All decisioning and gameplay is completed on the server for control.
The system to date operates either locally, or has been tested on cloud servers and on a server farm. Whilst I don’t know yet whether I will need load balancing (really depends on number of players) if I do, I will use the PIKKO server tech from uLink.
This is my hobby, a fairly expensive one, but still my hobby and has so far been 6 - 9 months in development.
Whilst the video is low quality, I hope you get a feeling for the work accomplished so far.
New video, Sunset in Colony Alpha, Sept 11th 2011
All comments gratefully received.
Regards
Graham