Hi
I have a texture which looks fine in any image viewer, but has banding problems in unity.
I tried all the truecolor options, filter modes, and ansio levels. I set 32 bit in the player settings as well. It happens both with diffuse and unlit shader.
Any ideas why this happens and thoughts on how to prevent it?
Seems like a texture compression issue. Did you try with 32 bit RBGA texture format?
Yes, i tried all kinds of compression. The screen shot is of 32 bit uncompressed textures. As you can see, i even tried dithering my gradients, but to no avail.
I suspect it could have something to do with the multiply shader. Maybe the rendering depth for multiply isnt adequate? But i dont know to be honest.
Have you altered the Quality settings in your project? (Edit → Project settings → Quality)
I have tried those settings, but no changes regarding banding.