THIS IS RELEASED HERE:
http://forum.unity3d.com/threads/69192-FREE-Color-Based-Level-Generator-Release
Hi there
I’m working on a level generator, which reads every pixel color from an image and generate Gameobjects based on each color.
This could be used for a lot of games such as:
- Pacman and other maze games
- Breakout
- Top down shooters
- Puzzle games
…
You make an image in Photoshop or anything similar, it have to be 8x8, 16x16, 32x32 and so on …
You can assign each color to instantiate different gameobjects, as an example you could have colors representing enemies, the player and walls.
Level design is suddenley a lot easier.
Here’s a video that demonstrates with breakout:
This is still WIP, but i will give it for free when done…
If you got any ideas, for use, features anything please tell me. C&C is appreciated 
This could be a fun party game - series of minigames players compete against each other with, while another set of minigames decide which image is used for each minigame.
Oh wow! That is freaking awesome!
Can’t wait to get my hands on that!
That is a really great idea 
Yeah, good idea for allowing players to create custom maps. Can either use Flash or Unity itself to make a mini paint program, much like how you did in Photoshop, and then save that image out to your server.
Easy to then store different levels as bitmap images, and then generate the levels (gameobjects) client side by just loading up an image.
I’ll see if i get the time to make a tool for the purpose, also when releasing it I will bundle some example games like Pacman and Breakout.
Thanks for the replies 
Looking forward to this. Great work so far.
Here’s how the inspector would look like for a Pacman level:

if a pixel color is blue, it will instantiate the wall prefab.
If “Is Pixel Color” is set to true, the gameobjects color will have the color of the pixel.
This is really cool. Great job!
The first release is out:
http://forum.unity3d.com/threads/69192-FREE-Color-Based-Level-Generator-Release
Give it a shot, and post feedback and feature requests.
This looks like a pretty decent bit of code you’ve cooked up. Thinking about making a 3D pacman game? 
It’s not much code i know, but that’s not what counts.
I’m not making a Pacman game, but if anyone is, they now got something to generate the levels 
Well, the thing about this code, is that it’s in practice not different from heightmap technology, or even the way unity stores tree and foliage data. You’ve just taken it a step further.
It also seems flexible enough, that you could, say, assign a color for game-objects such as mission objectives, enemies, ally NPCs, etc. Just as long as the colors can be discerned by eye, you’re good.
That is the idea. Any color you want to use for different game objects to instantiate.
Let’s move the discussion to the release thread here:
http://forum.unity3d.com/threads/69192-FREE-Color-Based-Level-Generator-Release
To keep everything in one place. 