Hi all,
I’m playing a bit with Beast lightmappin, what an awesome tool!
I’m having some problems about two main things…
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I remember from the demo that Beast allows color bleeding too, I did some tests with a grey plane and some standard objects ( cubes, spheres, cylinder ) with all different colors, but other than the lightmap itself I can’t see the color bleeding together…am I missing something?
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I don’t know if I’m seeing something curious, but this is the thing: I exported my scene ( a monument with 40 objects in total ) in .FBX, then imported everything into Unity3D…ok, I assigned the “Generate UV maps” for the lightmaps and I started shading everything…after that I setup the final gathering and bounces, then I hit bake…at the end I had my scene lightmapped…but what I can see in the Lightmapping window is a unique, quite large ( 1024x1024 ) lightmap that contains all the object in the scene…is that normal? shouldn’t be a lightmap for every single object, like you get from a 3D app like Softimage or 3ds?
I tought that, because of the .FBX, Unity3D assume that is a big single object ( even if there are 10 different pieces together that shapes the monument ), so I tried to export each object in the scene separately, but then again, when I hit bake I still have one large lightmap…
Is that normal or am I doing something wrong?
Thanks