Color bleeding in imported 3ds models

Color bleeding
I created a Wrapped Sphere model using this tutorial: http://www.youtube.com/watch?v=p7-Zsjb6KEM.
However the pink and green colors seem to run into each other near the edges. The edges are blurry once I import into Unity. Attached is the final result. How do I clean this up? Also attaching the 3ds model itself.

Thanks
Syed

1606120–97303–$Rolled_Sphere.7z (185 KB)

Try changing the texture type and aniso level in the texture importer in unity.