Hello! i want to showcase my new rhythm game prototype: Color dash!
Link to unity play: Color Dash
Color dash is a rhythm game about dodge colorfull bright obstacles in beautifull worlds in order to pass the levels and reach the portal (at moment a plus-shaped thing)
Game have actually 3 levels (dancefloor, link and my heart, all NCS sounds), and some obtacles, like pink blocks, rotating spinners, patroling floor and obstacles, and some other treats to kill you. At moment it have a bit tricky difficulty, sorry about that
Im putting the game here for get some feedback. Does some obstacles feel too weird? Is the game too hard? Also i want to track the changes i made.
If you find issues in the web build, please put here and i will either fix or add standalone build download.
I started this project a long time ago. It was called “Hunter journey” (however due to some changes i made in prodution this name lost sense), and it was almost equal to this, but it was pretty messed up and later than some time i deprecated it. I tried to create other project, and it just got more messed up.
After some time i tried to do other game, a PC one. And im working with intense graphics based games (particulary forests) so i tried to do a beautifull one. After some time i made some environments (of the level “link” after a while), and later decided to take back the old project. I got this
Just saying i updated my game, changes here:
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Added 2 levels, drakkar (lvl 4) and spoil (lvl 5)
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Changed dancefloor’s terrain to a boring neon blue to a metalic blue terrain
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Changed link’s neon paths color from bright blue to bright green, for making link’s pallete more natural and closer to a forest
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Dancefloor and my heart have an attempt of a collectible now. Dont waste your time, you cant collect them (they may kill you or make song asynced). I tried to do a collectible system that rewards player for getting a harder path in order to get something, but i didnt finihed the collectible system
I didnt liked too much the UIs of the game, they dont feel part of the game, or even part of any kind of music game, but im bad on UIs so here is what i got.
I found a glitch excluive to webgl version that makes UI weird when you die. As i need to build the game to see it, and a build in my snail pc can take an hour (literally), i dont know when, how, or if i will fix it.
Also i discovered that my obstacles bright much less in webgl version than in my unity, perhaps due to some quality and lightning settings i had on my build player. I guess nothing i should really care
I updated again the game:
- Added 2 levels: dreamer (new easiest level) and UFO (between drakkar and spoil)
I guess i already have levels enough. For now i will start polishing more the levels (just a skybox and some post procesing arent everything), finish the collectibles, make portal better, upgrade UI perhaps and do some bug fixing.
Another update:
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finally added collectibles. At moment there is no reason for why players would collect them, i may be working in bonus levels later. (tip: for me dancefloor’s collectible is the easiest and UFO’s one the hardest)
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i was concerned if players would find my game unfun because they didnt knew what to do. If this happens, there is an “about” button with the controls, how to win/lose, and a peronal tip. However if players use too much it i guess i will need to make game more self-explanatory
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fixed an error that caused the level “spoil” to get parcially pink. Dont know what happened, but i fixed it
Game have officially one week today! it may be too early for say that but perhaps my game is starting to get ready for a first serious build. Is the first serious build of my first serious game, it dont need to be perfect.
I know some players saw this game. I dont know exactly where to go from now. So what about saying at least one thing game can get better? Do you didnt liked it? say one thing you didnt liked. Liked? so say one thing you liked. Just for i get a clear vision to where should i go if i decide to start my first build.
If i decide to get my first build, i will need NCS authorization. They already gave me once for another smaller project. I need it for this project. I need help for making credits UI better. I need to credit author of the songs (and even want to).
I didnt upload new update because taking builds is a boring process. I guess i fixed webgl death screen error (camera was set to “uninitialized” instead of “solid color”), and i remade the credits menu a bit, its more readable. I didnt made nothing on levels today.
Im starting to get bored with this project. I dont want to break it as i made in hunter journey, but i dont know what should i do for now. I will make another licence request form in NCS, if everything goes right i will upload this somewhere. In matter of the base of the game, i think game is ready to be played, as the core of the game was finished.
Is sad to see that my game will not become a banger even after the effort i put on it, but eh thats the game dev life :). I will either wait and try to showcase my game in more places for increasing its popularity or stop it and put it in my portfolio. I dont have one, but that would be cool.
Some amazing devs in forums here said that is better having a lot of playable garbage to show what you can and want to do than trying to be perfect and failing, so i guess color dash is a good starting point.
I will not deprecate it as i almost made in hunter journey, and as i put real effort on it, i will stop its production only after the first release.
Im not being too early as game jams are here for make game dev make game prototypes very fast and are still considered part of the game development thing. TING was originally made for ludum dare and now is a good puzzle game i like lol.
Edit: my next update may be its first release
Idk if is only me but it seems that unity play new update put my game to its first release again. Im going to rebuild it later, and try to update it again for the newest version.
Now, i may start another project in the meantime. I submited the form, i just need to wait for confirmation.
After some time i decided to come back to my game.
I passed a long time without playing it so i came here as a beginner would, and first thing i decided to make is an easier first level. Also im changing the levels UI so i can freely add more levels with no panel restriction
I also considered making a mobile build with slightly different controls, but is a bit hard lol. Those things slow down the build a bit and im going to get a bit more time in them.
I found an annoying glitch where unity crashes everytime i open a heavier scene, like a level in my game. I can open those scenes in unity itself but if i enter play more and enter in the level by my UI, unity crashes. It seems to be related to my pc’s potato superpower, but is a bit hard to act in my UI scenes now :c
I want to finish my controls and make a mobile build, im starting to consider working harder in this and perhaps make it my first real game. Or not, as i dont assume anyone is seeing this thread XD