For stylistic purposes, I'd like to have a game engine that can render landscapes using a dithering effect, similar to the following game screenshot:
http://img340.imageshack.us/img340/4329/lba13.png
I figured the easiest way to do this would be to change the game to 256-color mode... but I can't figure out how to do this.
Of course, the best-case scenario would be if I could choose between having a dithering effect on a model (similar to the dunes in the screenshot) or a quantizing effect (like the car in the screenshot).
Is there a way to accomplish this type of low-color effect in Unity? Is it possible that I could write a shader to do this? (I have no experience with writing shaders but I'm willing to learn)