Imported an image to unity as a sprite for a 2D game.
image is 32 x 32 pixel color go![alt text][1]es all weird
how do i fix this or properly import
thanks in advance!
Imported an image to unity as a sprite for a 2D game.
image is 32 x 32 pixel color go![alt text][1]es all weird
how do i fix this or properly import
thanks in advance!
Have you tried changing the “Format” of the image? At the bottom of the import settings, you can select the max size of the image and in which format it should be saved.
I assume it states “Compressed”; try changing it to “16 bits”, then click “Apply”. This should fix the problem. The downside to this solution is that the texture will take up more memory than it would otherwise… but due to the size of the image this should not pose a problem. (Truecolor should give the same result, though it will use even more memory).
Hope this helps solve your issue.
with the newer updates (5 and up) you could just set the compression quality to “high” or “none” and this solves the problem.
Change compression method (At bottom of import settings) to “None” this solved my problem I hope you can fix it =).
Have you tried changing the Format of the image? At the bottom of the import settings, you can select the max size of the image and in which format it should be saved. I assume it states Compressed; try changing it to 16 bits, then click Apply.
Writing this here in case any other googlers that have the same issue I had end up here.
I was still having the color issue even though Compression was set to None and all other settings under ‘Default’ and ‘PC, Mac & Linux standalone’ were left alone. I had only changed some settings for Android. When I unchecked the ‘Override For Android’ box, my issue was resolved even though I was testing on PC.
So ‘Override For Android’ doesn’t seem to work the way it’s supposed to (or at least not the way I thought it did), also overrriding for PC.