Hi
I essentially want to combine a grayscale texture with a variable color and have the result look like the Photoshop ‘Multiply’ filter.
I am using basepixel*colour. But it is looking washed out.
The idea is to create a custom skin and clothes for my characters, for a multiplayer game.
So all the textures and colours used are combined at the start into essentially one texture for the character.
Am I going about this the right way or should I use shaders instead?
Is there any good sites on color math in relation to texture, shader creation?
Any help would be great.